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On rarer occasions, due to their models supported with ragdoll physics, the dying Butcher Gang would have their bodies stretch around in every direction, and sometimes chaotically. In Chapter 3: Rise and Fall, when activating the elevator by traveling to the lower levels with a Butcher Gang enemy inside of it, the enemy will rise from thin air until getting on top of the elevator and get permanently stuck. Striker, as an example, stuck on top of the elevator. In Chapter 3: Rise and Fall, while opening the pause menu inside of the Little Miracle Station, the cursor will not appear, so Henry cannot use the menu before exiting the station. In Chapter 3: Rise and Fall, hitting one of the barrels numerous times with the plunger will cause the spilling audio to loop infinitely. This can sometimes add to the Incorrect Ink Heart Count glitch. This should save the player’s ink heart progress but the projectionist will automatically be behind Henry since he will be between the two entrances to the maze until he hide again or walk up the stairs to the elevator, for which the projectionist cannot get to. He cannot exit the miracle station and the player will have to reopen the game and the save file. In Chapter 3: Rise and Fall, in the Projectionist Maze, if the player hides in a miracle station when the projectionist is chasing them, he will continue to do his swiping arm animation, instead of walking away when Henry closes the door. Glitched Miracle Station 1 and Glitched Projectionist Since Ink Bendy never despawns, he will be stuck down there unless the player can lead him back to the elevator.
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Ink Bendy will often get stuck on walls and such, as he has no set path when down there. In Chapter 3: Rise and Fall, there is a trick that allows the player to trap Ink Bendy in the elevator and take him down to Level 14.
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