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Tip: watch some of the many YouTube “ Metal Gear Solid Explained” vids. That’s as far as I will go with the story as my word limit won’t even put me close to trying to explain what the hell is going on and why. After an initial hour or so of (whacky) story focused intro and tutorials the game opens up with the simple goals of rebuilding your private army at Mother Base and finding leads on the mysterious “Cipher”.
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The scope of MGS5 is massive, in both gameplay and the overall worlds mechanics. This can affect the game-world, such as enemies not have access to helmets for a while, meaning Snakes headshots in missions are far more effective. Later on, skilled soldiers can be sent out on missions in Snake’s place to earn GMP (Currency) or even attack enemy equipment factories. Skilled enemy soldiers, guns emplacements, vehicles, shipping containers and Zebras. Kojima has ‘cartoonified’ the idea into a way of extracting almost anything of value in the open world and sending it back to Mother Base. The Fulton was a real 1950s CIA device for extracting people out of a ‘hot zone’, using a plane to catch a rope suspended under a balloon. Killing enemies means you can’t level up Mother Base and cuts out any long-term gains, that’s where the Fulton Balloons come in. By kidnapping enemies to become Mother Base lackeys during campaign missions and later in the game by infiltrating the bases of other players in a unique 1 vs 1 online setting. Where do these staff come from? You guessed it. Snake’s base of operations, “Mother Base”, is where his mission support, weapons R&D and resources all come from. The changes that give Snake the ability to rain down havoc and destruction would for a stealth series essentially break the tactical side of the game, but Kojima and his team are smart cookies and have cleverly given the illusion of choice building on the design choices of MGS: Peace Walker. Livin’ in a box, a stealthy cardboard box… MGS5 has fixed all that!! Now, at the moment a players stealthy plan goes to crap, the switch from a puny non-lethal pistol to an assault rifle, grenade launcher or even calling in an air strike, is slick and Snake can easily deal death with efficiency and impunity. MGS has always been all about the sneaking, but if “Snake” ever had to go toe to toe in a shoot-out he would be gunned down in seconds or have to run away and hide in a dumpster waiting for a timer to run down. MGS5 has found that sweet spot in making concessions on realism to create more enjoyable moment to moment gameplay. Unsurprisingly true to form this latest Hideo Kojima outing has been designed around stealth gameplay and it stacks up as the best sneaky-sneaky of the series. and has been sucking up many, many hours of my life…and its been awesome. Unless you have been living inside a cardboard box, a very stealthy cardboard box, you would know that the latest Metal Gear Solid has recently hit gaming systems.
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